Get Pupils To Indroduce Themselves


Get Pupils To Indroduce Themselves

Get-acquainted Game
Get-acquainted games are introduced when a group meets for the first time. This can happen when a group is first established, or the first evening at camp, or by the first meeting of a class or the first school hour. Emphasis should be given to playful games to encourage the group to learn about each other. Games of contest should not be used at this point.

Ice-Breakers (warm-up games) or circle games help the group to become better acquainted.
*Paper Roll
Each player takes a few sheets of toilet paper, taking only what he/she thinks they will need. After all have taken their paper, each person will tell something about themselves. For each sheet of paper, the person will say one thing.
*M & M’s or Smarties
This game is similar to Paper Roll, but each player takes a number of M & M’s or Smarties out of a bag. After all have taken from the bag, each person tells one thing about themselves for each piece of candy taken.
*Formation 1
Divide the players into groups of 6 to 9 persons. At the signal, the groups must line up in order alphabetically by their first or last names, or line up by height or age, weight or shoe size.
*Formation 2
The entire group must stand on a board. On command, they line up by alphabet, height or age in the right order without speaking. No player is allowed to step off of the board and touch the ground.
*I’ve Never Done That Before…
The group sits in a circle. One player sits in the middle and tells the group about one thing he has never done before. Any players in the circle who also didn’t do what the player in the middle said, must stand up. Each player exchanges places with another standing player. The player who does not get a new place then goes in the middle.
*Zip-Zap
The group sit on chairs in a circle. One player sits in the middle of the circle. He then points to a player in the circle and says ‘Zip’ or ‘Zap’. When ‘Zip’ is said, the chosen player must name the player on his left. By ‘Zap’, he must name the player on his right. (This can be changed.) If the chosen player doesn’t say the name within 3-4 seconds, he must exchange places with the player in the middle. If the player in the middle says ‘Zip-Zap’, everyone must find a new place to sit. Whoever doesn’t find a place must go in the middle.
*Name Pantomime 1
Every player must use pantomime to act out his name using a word for each letter of his name. Example: D= detective, A= angel, S= Sun, etc. The others must guess the players name. If all of the players know each other well, the leader will whisper in the players ears whose name they should pantomime.
*Name Pantomime 2
Each player acts out each letter of their name in pantomime. Example: the player lays down on his back with his arms and legs pointing up to form the letter ‘U’. The “L” can be acted out by pointing at the leader, an “I” can be shown by pointing at one’s eye, etc. Who can act out their name the fastest? Of course, players with long names or who have difficult letters to act out will find this more difficult. The more this game is played, the easier it will become through new ideas and repetition.
*Who is it?
Every player receives a card. On the card, he will write his name and 4 to 5 things that describes him. Then, all the cards will be collected. New blank cards will be passed out. On these cards, each player writes the names of the people being described by the leader. The player who has the most correct answers is the winner.
*Greeting Rituals
Everyone sits or stands in a circle. The leader starts. There are many forms of greetings in the world. Today we will practice some of them. The leader shakes hands with the person next to him. This person shakes the next persons hand and so on. In the next rounds, the greeting is done by rubbing noses together, rubbing cheeks together, kissing the left cheek and then the right, etc.
*Shoe Pile
Everyone takes off one shoe and throws it onto a pile in the middle of the group. Then everyone will choose a shoe from this pile (but not his own shoe) and try to find the player who owns the shoe.
*Ball of Yarn Game
A ball of yarn is used in this game. The first player starts by holding the ball of yarn. He asks another player a question, then throws the ball of yarn to him. After he answers the question, this player throws it to another player, asking another question. After a while, a terrific spider net will be made. With luck, it will be strong enough so that at the end of the game, one person can lay on it and be picked up by the group. This symbolizes that the group supports each other.
*Pack your Suitcase
Everyone sits in a circle. One player begins by stating his name and names one item he would like to put in his suitcase. The player on his right is next. Each player repeats the names of the players and what they ‘pack’ in the suitcase and then says his name and what he will pack.
*True or False
Every player tells about his interests (hobbies, school, job, friends, vacation, etc.) and includes one false statement. The group then tries to guess what the false statement is. The object of this game is that everyone tells something about themselves to the group.
*Handwriting
Every player is given a piece of paper and felt-tip pen. He must make a fingerprint, a lipstick kiss or a shoe print on is paper. All papers are collected. Now the group guesses whose paper belongs to whom. This can be played with numerous detectives or everyone can play, as the reason for this game is for everyone to use their criminal investigative abilities to solve the mystery of the clues.
*Bang
All of the group members stand in a circle. The group leader calls out a name. The players on the left and right of the chosen person make a pistol with their hands, pretend to shoot at the chosen person and say „BANG“. The person who was called out throws himself to the ground and ducks. Out of the game is either: the person who ducked too slowly. If he ducked quickly enough, then the slower one of the two shooters is out.
*Pip squeak
Everyone sits in a circle. A volunteer sits in the circle and is blindfolded. The group leader points to a person who must make a loud noise (peep, grunt etc). The blind person in the middle must guess who made the noise.
*Whose balloon is this?
Each member of the group receives a balloon which they blow up and write their name on. All of the balloons are released into the air and fly about. When the leader shouts “STOP”, everyone snaps a balloon and brings it to the person whose name is on the balloon.
*Speed-dating:
The entire group is split into two rows, facing each other. The children should be standing opposite to one another so that everyone has a partner. Then the team leader announces a topic (e.g. family, school, dreams, motto for life, what annoys you?). All the children in one of the rows should then discuss this topic for one minute with the person standing opposite. Each time they must also obviously say their names. After one minute the team leader gives a signal, and the other row (which was previously listening) should then discuss the same topic (also for one minute). After this minute, the team leader should whistle, and then the rows should shift to the right, so that one child is left out; and for the next round the children are standing opposite the next person in the row. The children left on the ends should just change sides. The team leader should give a new topic and the next round starts. It is important during this game that the child who is listening just listens attentively and doesn’t ask any questions.
*Animal world
Everyone sits in a circle. Each person should think of an animal which begins with the same letter as their name. Going around the circle, each person says the animal and then their name. The person on the left of each person then has to repeat that name and animal, and then add their own name and animal. This continues in this manner. It’s almost the same as “packing suitcases” apart from over time, the children will be able to memorise each others names.
*Personal Descriptions
For groups which do net yet know one another: everyone writes a personal description on a pre-prepared piece of paper (home town, birth town, age, hobbies, favourite food, favourite colour, favourite music etc) . The pieces of paper are collected in, mixed up, and then given out. Everyone has to then look for the member of the group whose description they are holding.
*Name- telling–Record
The group stands in a circle and person times with a stop clock. One person then starts by saying the name of this neighbour on the left, the neighbour then does the same thing until all the names in the circle have been said in this way. After this you can try to set new records for the fastest time. The game is particularly suited to big groups. . 
*Name-notes
Each player receives a slip of paper with questions e.g. who has more than 5 siblings? Who has been to Italy? Etc. Ask the other group members the questions. When you find someone who fits the question, write their name on the paper. The questions can be quite crazy. One person’s name can’t be written down twice. Who is the first one to have a name to all the questions? The first three notes are checked for correctness, and then if e.g. Alex said he can do a hand-stand he then has to do it in front of everyone.
*Winking with mixed up names
The group gets into pairs and stands in a circle. One person should be left. This person calls out a name of someone in the group. However, rather than the named person trying to escape from his partner to the single person, the partner of the one whose name was called out has to try and escape whilst the named person holds on to them. Because you are used to responding on hearing your own name, the game can be very chaotic whilst at the same time learning the names of group members. If someone manages to escape from their partner, the one left standing has to now find themselves a new partner in the same way etc.

No comments:

Post a Comment

Make Learning English Fun For Kids

As any parent or carer knows, it can be hard to hold a child’s attention for any period of time. Because of this, if you really want them to learn something you have to make it fun for them. We know that children find it easier to pick up new languages than adults, so if you want your child to learn English then the younger they start, the better.

Here are some tips to help encourage them to learn the language, and make your job easier as well:

Sing Songs: Learning a new song is a great way for a child to absorb information. There are plenty of language-based songs you can find online, or learning-through-music cds you can buy. If you’re feeling particularly creative you could even make up a song yourself to incorporate words and phrases you would like your child to learn. Most children love to sing and dance, so they won’t feel as though they are being pressured in any way.

Favourite TV Shows: Most children are only too happy to sit and watch TV if you let them. Whilst it is not a good idea for them to do this all the time, if you get them watching something which speaks to them on their level you can at least congratulate yourself that you are helping them to develop their vocabulary.

Read Them Stories: All children benefit from being read to, and if you let them look at the story as you read it to them this will also help them to recognise words and make it easier when it comes to learning to read and write English, as well as speaking it.

Arrange Group Activities: Children tend to be pretty sociable, so you may find it is easier for them to learn English if they are doing it in a group. Perhaps you could take them to a special language class, or simply arrange to get together with friends who also have children who are learning to speak English, and do some of the above-mentioned activities together. It also helps if you can get them interacting with other children who speak English fluently as they can then learn from them during play.

Play Games: Word games such as Scrabble are great fun and a brilliant way to teach new words and phrases, as well as getting kids to think for themselves at the same time. You can generally get child-friendly versions of most games, so have a look to see what is available. Whatever you choose, a child will always learn better through play when they don’t feel they are being pressurised too much.

How to Teach Kids How to Introduce Themselves to Others

Learning communication skills is a vital part of every child's life. One of the first challenges that children must make is to introduce themselves to others. While to some children this comes natural, demonstrating social skills can be highly intimidating to children who do not possess these necessary skills. As children become influenced by what they see around them, it has become increasingly important for parents to work with their children to improve their communication techniques.